This is a procedural medieval house I made during my long learning process of the houdini procedural way. The idea was simple - make a two stories medieval-like house with slightly wanky forms, which can vary in sizes and configuration. It easily could be generated as a single story, but I decided not to add this feature.
In this project I used some stuff from different tutors I found. First, I have to say thankful words for Simon Verstraete for his great videos.
https://www.artstation.com/siver
Before I stumbled upon them I`ve been scared as hell of houdini. I`m still scared of it, but not so much anymore. The idea for base shapes configuration I saw in an amazing video from PaQ WaK. The floor planks were made by the great tutorial from Game Wizard on youtube. And a lot of different solutions from multiple forums. Learning process is often reverse engineering with lots of googling. Environment was made with a free QuixelMegascans assets.