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Creature

Some practice with ZBrush nanomesh, non-human character. It took a "little" more time to finish than I expected and final hipoly scene was a 83kk triangles, causing my pc to suffer. Rendered for comparison with V-Ray for 3ds max and Marmoset toolbag 2

Keyshot preview of highpoly scene

Keyshot preview of highpoly scene

Keyshot preview of highpoly scene

Keyshot preview of highpoly scene

Keyshot preview of highpoly scene

Keyshot preview of highpoly scene

VRay render

VRay render

VRay render

VRay render

VRay render

VRay render

VRay render

VRay render

VRay render

VRay render

marmoset wireframe preview

marmoset wireframe preview

CREATURE turntable video

Marmoset viewer, low-res textures